David Saucier Profile

David Saucier

Aspiring Software Developer with expertise in IoT, game development, Web Development and Databases.

BS Computer Science Japanese Studies Unreal Engine IoT Research

About Me

Academic & Professional Journey

I'm pursuing my Bachelor's Degree in Computer Science at Oregon State University (graduating June 2025), where I've maintained Honor Roll status. My passion for Japanese culture led me to extensive language studies from high school through university, completing coursework from Second-Year through Third-Year Japanese plus cultural studies. I combine technical expertise with cross-cultural understanding to create innovative solutions.

BS Computer Science, Oregon State University (2020-2025)
Extensive Japanese Language & Culture Studies
Research Developer at OPEnS Lab

Game Development

I focus on creating games that combine storytelling, mechanics, and art into cohesive experiences. I work with C++ and Unreal Engine for programming and design, while also bringing visual skills through 3D modeling in Blender and 2D pixel art. I practice rapid prototyping through game jams, where I experiment with new ideas, refine my workflow, and push myself to build engaging interactive worlds under tight deadlines.

Japanese Language & Cultural Studies

My interest in Japanese language and culture began at Sheridan Japanese School, where I built a strong foundation in communication and cultural understanding. I continued this journey at Oregon State University, earning a Minor in Japanese through advanced language courses and cultural studies. These experiences not only deepened my appreciation for Japanese culture but also strengthened my adaptability, cross-cultural communication, and dedication to lifelong learning.

Featured Projects

Dark Aviary

A third-person hardcore horror game blending tension, atmosphere, and survival

2025 - Present
Aviary Productions • AI Designer
Dark Aviary Horror Game Concept Art

Dark Aviary is a third-person survival horror experience set in a decaying world overrun by a viral outbreak that mutates humans into grotesque, birdlike creatures. Players step into the role of Ben — a skilled weaponsmith fighting to survive while searching for his family amid chaos. The game combines claustrophobic tension with intricate weapon crafting and environmental storytelling.

Key Features:

  • AI-driven encounter design focused on adaptive horror pacing
  • Assisted in prototyping new AI mechanics to support survival horror storytelling and player engagement
  • Mid-production with narrative, AI design, and level scripting in active development
Unreal Engine 5 AI Design Horror System Design Production

Cicada

A solo indie 3D action platformer where recoil becomes your movement

2024 - Present
Solo Indie Project
Coming Soon
Cicada Game Screenshot

Cicada is a solo-developed indie action platformer inspired by retro Japanese aesthetics. Players use gun recoil to propel themselves through procedurally generated environments, where every shot doubles as both weapon and movement. Featuring physics-based traversal, roguelike relic systems, and stylish world design, Cicada turns mobility into art.

Core Systems:

  • Recoil-based traversal combining combat and mobility
  • Procedural level generation with dynamic relic modifiers
  • Boss encounters tied to challenge portals and in-world lore
  • Vending machine AI shopkeepers with unique personalities
  • Developed in Unreal Engine 5 targeting a 2026 demo release
Unreal Engine 5 Solo Development Roguelike Physics Traversal Game Design Procedural Generation

LOOM Arduino Library

OPEnS Lab Research Project (Sep 2024 - Jun 2025)

LOOM Project

Collaborated with a multidisciplinary team to develop LOOM, a modular and extensible Arduino library for IoT sensor and actuator systems in environmental research. Contributed to system architecture using C++, emphasizing modularity, low-power operation, and cross-device compatibility.

C++ Arduino IoT Git/GitHub Environmental Research

Indie Game Development

Personal Project (2022 - Present)

Indie Game Project

Designed and developed an original narrative adventure game with a 9-chapter structure centered on emotional themes. Features a unique cast of party members with distinct gameplay mechanics, hybrid 2D pixel art with 3D world design, and comprehensive game design documentation.

Unreal Engine Game Design 2D/3D Art Narrative Design Prototype Development

Academic Excellence

Oregon State University (2020-2025)

OSU Campus

Bachelor of Science in Computer Science with Honor Roll achievement. Comprehensive coursework including Data Structures, Algorithms, Software Engineering, Operating Systems, Database Management and Japanese language and Culture Minor from Second-Year through Third-Year levels.

Honor Roll Software Engineering Database Systems Japanese Language Japanese Cultural

Technical Skills

Technologies & Languages

Programming Languages

C++ C JavaScript Python HTML/CSS MYSQL

Technologies & Tools

Unreal Engine Arduino Blender Visual Studio Code Git/GitHub IoT Development

Languages

English (Native) Japanese (Limited Working)

Let's Connect

I'm eager to leverage my technical skills and creativity to contribute to innovative projects. Let's discuss opportunities in game development, IoT, or cross-cultural technology solutions.

Sheridan, OR
(503) 437-1080