My Projects

A showcase of my work in IoT development, game design, and academic achievements

Dark Aviary

A third-person hardcore horror game blending tension, atmosphere, and survival

2025 - Present
Aviary Productions • AI Designer
Dark Aviary Horror Game Concept Art

Dark Aviary is a third-person survival horror experience set in a decaying world overrun by a viral outbreak that mutates humans into grotesque, birdlike creatures. Players step into the role of Ben — a skilled weaponsmith fighting to survive while searching for his family amid chaos. The game combines claustrophobic tension with intricate weapon crafting and environmental storytelling.

Key Features:

  • AI-driven encounter design focused on adaptive horror pacing
  • Designed and implemented AI behaviors for enemy and NPC characters in Dark Aviary, a third-person hardcore horror game
  • Developed adaptive enemy AI systems to create tense, survival-driven encounters inspired by Dead Space and Metro
  • Collaborated with designers and animators to ensure AI interactions enhanced gameplay immersion and challenge
  • Optimized AI routines for performance while maintaining unpredictability and realism in enemy behaviors
  • Contributed to gameplay iteration through playtesting and tuning AI difficulty, ensuring balance between challenge and player experience
  • Assisted in prototyping new AI mechanics to support survival horror storytelling and player engagement
  • Assisted in prototyping new AI mechanics to support survival horror storytelling and player engagement
  • Mid-production with narrative, AI design, and level scripting in active development
Unreal Engine 5 AI Design Horror System Design Production

Cicada

A solo indie 3D action platformer where recoil becomes your movement

2024 - Present
Solo Indie Project
Coming Soon
Cicada Game Screenshot

Cicada is a solo-developed indie action platformer inspired by retro Japanese aesthetics. Players use gun recoil to propel themselves through procedurally generated environments, where every shot doubles as both weapon and movement. Featuring physics-based traversal, roguelike relic systems, and stylish world design, Cicada turns mobility into art.

Core Systems:

  • Recoil-based traversal combining combat and mobility
  • Procedural level generation with dynamic relic modifiers
  • Boss encounters tied to challenge portals and in-world lore
  • Vending machine AI shopkeepers with unique personalities
  • Developed in Unreal Engine 5 targeting a 2026 demo release
Unreal Engine 5 Solo Development Roguelike Physics Traversal Game Design Procedural Generation

LOOM Arduino Library

Modular IoT sensor and actuator systems for environmental research

September 2024 - June 2025
OPEnS Lab, Oregon State University
View on GitHub
LOOM Project Research Equipment

Collaborated with a multidisciplinary team to develop LOOM, a modular and extensible Arduino library designed for IoT sensor and actuator systems in environmental research. This project emphasizes modularity, low-power operation, and cross-device compatibility for field research applications.

Key Contributions:

  • Contributed to system architecture and codebase using C++
  • Utilized Git and GitHub for version control, managing branches and pull requests
  • Gained hands-on experience with Arduino-based microcontrollers
  • Implemented sensor integration, I2C communication, and interrupt handling
  • Participated in sprint planning and feature discussions
  • Contributed well-tested Arduino code under tight deadlines
C++ Arduino IoT Development Git/GitHub Environmental Research Sensor Integration Low-Power Systems

Narrative Adventure Game

Original 9-chapter narrative adventure with unique party mechanics

2022 - Present
Personal Project
Watch Demo
Indie Game Development Screenshot

Designed and developed an original narrative adventure game with a 9-chapter structure centered on emotional themes and character-driven progression. The game features a unique cast of party members, each offering distinct gameplay mechanics for exploration, puzzle-solving, and combat.

Key Features:

  • Hybrid art style combining 2D pixel art characters with 3D world environments
  • Comprehensive game design document outlining worldbuilding and core mechanics
  • Functional prototype showcasing level design, combat, and NPC interactions
  • Party-based mechanics with unique abilities affecting traversal and puzzle-solving
  • Character-driven narrative with emotional themes and progression systems
  • Original story beats, economy design, and side content planning
Unreal Engine Game Design 2D/3D Art Narrative Design Prototype Development Character Design Level Design

Student Maintenance Worker

Oregon State University • November 2021 - August 2025

Applied problem-solving and technical skills in a dynamic campus maintenance environment, developing transferable skills in troubleshooting, process optimization, and team collaboration.

Key Responsibilities & Skills Developed:

  • Problem solving & troubleshooting across multiple campus buildings
  • Process optimization to enhance response times and service quality
  • Team collaboration and clear communication of technical issues
  • Adaptability and quick learning for various repair tasks
  • Time management and task prioritization with multiple work orders
Problem Solving Process Optimization Team Collaboration Time Management Adaptability

Academic Excellence at Oregon State University

Bachelor of Science in Computer Science • 2020-2025

Oregon State University Campus

Pursuing comprehensive computer science education with Honor Roll achievement, combining technical coursework with extensive Japanese language and cultural studies.

Academic Highlights:

  • Honor Roll Winter 2025
  • Comprehensive CS curriculum completion
  • Japanese language studies (Second through Third-Year)
  • Cultural studies integration

Key Coursework:

Data Structures Algorithms Software Engineering Operating Systems Database Systems Computer Networks